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Dead Matter 0.6

"After a rampant viral outbreak causes global society to collapse, you must survive the harsh wilderness of the Canadian Rockies amidst vast hordes of Infected and rival survivors."

Gameplay Programming:

  • Designed & engineered complex AI behaviour using EQS and behaviour trees

  • Implemented and prototyped various systems including survival and movement mechanics

  • Iterated on existing interlocking systems and polishing them

  • Various polish passes on player animations, gunplay and inventory systems

  • Coordinated with a medium-sized (10-20) team of programmers, artists and contractors

  • Helped maintain existing codebase over multiple Unreal Engine versions

  • Performed code reviews for other teammembers

UMG Programming:

  • Worked with designers on implementation and interation of UI elements

  • Designed and implemented self designed UI elements

UMG Programming:

  • Created flexible in world UMG widgets

  • Created a adjustable Vehicle turret speed control UI

  • Created dynamic crosshair widgets that could change based on there given rules​

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