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Gameplay Programming:
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Designed & engineered complex AI behaviour using EQS and behaviour trees
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Implemented and prototyped various systems including survival and movement mechanics
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Iterated on existing interlocking systems and polishing them
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Various polish passes on player animations, gunplay and inventory systems
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Coordinated with a medium-sized (10-20) team of programmers, artists and contractors
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Helped maintain existing codebase over multiple Unreal Engine versions
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Performed code reviews for other teammembers
UMG Programming:
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Worked with designers on implementation and interation of UI elements
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Designed and implemented self designed UI elements
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