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Gameplay Programming:
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Helped create a robust and expansive tank simulation system
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Assisted with the development of design strategies and gameplay systems
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Maintained existing codebase over multiple Unreal Engine 4 version transitions
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Performed code reviews for other teammembers
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Created Armory showcase level with in world chalkboard vehicle selection
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Helped bring the flamethrower into the game
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Helped setup tanks for armoured update
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Coordinated with designers, programmers and artists in a team of 10 people
UMG Programming:
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Designed, implemented, and programmed functional UI systems
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Created in world UI elements for deployables
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Created a interactable in world chalkboard for the Hangar level
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Implemented a fullscreen version of an existing map widget
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Helped optimized existing UMG widgets
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